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One can also lie to Virgil through a sequence of three speech checks (the difficulty of each one increases each time), claiming that the serum wasn't there.Strong also won't like it as he prefers being a super mutant and is angry with the doctor's ambitions to cure the others. For example, John Hancock, Piper, Nick Valentine, and Codsworth like the player character's choice to cure Virgil ( Curie loves it), but Danse won't like it at all this is due to what happened with his friend Cutler which resulted in a strong hate from Danse towards super mutants and other non-human creatures alike. One can simply give Virgil the serum, and certain companions will react differently to this choice.Go straight to the end door where you will find the Novice locked door.īring the serum back to Virgil. Then, after going through the door, take an immediate left. As soon as you enter the Bioscience division, turn right. The serum is in the final room in a lab machine on top of a desk.Īn alternative way into the FEV lab is via a Novice locked door.
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The lab will be defended by several turrets and also an assaultron but is otherwise uninhabited. Once in the FEV lab, travel through it to the end room, where the serum is located.
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This leads directly to the room the serum is in and also the main entrance to the FEV lab, found at the end of some seemingly abandoned storage halls and rooms. There's a back entrance with a Master terminal in the main room of Bioscience. When in the Institute, find the Institute FEV lab, an old locked area of Bioscience. From this point, the quest cannot be advanced until the player character makes their way to the Institute later in the game. In the conversation the Sole Survivor first has with Virgil, he requests that they retrieve a serum in exchange for his information about the Institute. Virgil's Cure automatically starts when talking to Brian Virgil in the main story quest The Glowing Sea.
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